Serendipity with Cubes is a relaxing, solitary puzzle game. The objective is to connect a “path” of like colors between the two pulsing cubes. Click on one cube to select it and any adjacent cube to swap their colors. A “path” is comprised of all adjacent cubes of the same color. Once a path is created between the pulsing cubes, all cubes in that path are cleared from the puzzle. Win the game by clearing all cubes from the puzzle. It is possible to lose the game if cubes are cleared such that there are some cubes that can no longer be connected to any other cubes, or if there is only a single cube remaining of a specific color.
Zero Zen is the first game I’ve created for Ludum Dare, a 48 hour game making competition. The theme was “Tiny World”. The puzzle attempts to stick to this theme as the objective is to bring like-colors closer together and bridge the endpoints with them. This game was originally written with my first game engine which uses DirectX for rendering (and therefore Windows-only). I later ported the game to one of my newer game engines which uses OpenGL, and eventually ported the game to iOS. The iOS version has not been released.
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