I’ve been terribly bad at keeping information on my games posted on my blog, so I’ve created a “Games” section where you can see what I’ve been working on! My latest game was an entry to Ludum Dare 28 called “Aggrogate”. It did extremely well, getting 8th place in innovation! I will do my best to keep the game page up to date with the latest builds of my games, the latest videos, and links to the original Ludum Dare competitions.
Also, GDC is next week! I will work on making a nice informational post about one of the many research projects I did this year, as I’ve been meaning to post more technical information on this blog.
And in another hardware related update, I also posted my recent 120Hz monitor overclock conversion.
Today I showed off Zero Zen, a game I made in 48 hours for Ludum Dare, at the Portland DrupalCon. It went great! For those interested in downloading the game, you can download the original Ludum Dare entries here:
The original Ludum Dare page with extra information can be found here:
There will be a proper post discussing a postmortem of the game, but for the time being take a look at this nice gameplay video!
A couple weeks ago was another splendid game jam, this time held at the art institute in Portland, organized by the excellent PIGSquad (Portland Indie Game Squad). I was in the mood to learn a bunch of new technologies, and to experiment with audio visual synchronization, which I intend to use heavily in a lot of my upcoming games. The audio program I’m using is called Renoise, and the graphics framework I’m using is called Cinder.
This past weekend, I made a game in 48 hours! It was part of Ludum Dare, which holds a competition to create a game as a single person team in 48 hours, from 6 PM (PST) Friday to 6 PM Sunday.
So, lets take a look at the game. It’s called “Serendipity with Cubes”, and available to download (and rate, if you’re kind enough) from the Ludum Dare page.
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