Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a technique used to visualize information corresponding to the interior of an object, commonly used in medical imaging and other fields. Visualization of such data may be accomplished by ray casting; similar to ray tracing. Rendering each pixel can be done in parallel, so massively parallel architectures like GPGPU can dramatically speed up rendering.
[Read More]Volume Rendering using GPGPU
