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    <title>Shaders on Halogenica</title>
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    <description>Recent content in Shaders on Halogenica</description>
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    <managingEditor>michael.robert.romero@gmail.com (Michael Romero)</managingEditor>
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    <lastBuildDate>Fri, 16 Nov 2012 00:00:00 +0000</lastBuildDate>
    
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      <title>Signed Distance Fields – Part 1</title>
      <link>https://halogenica.net/graphics/signed-distance-fields/</link>
      <pubDate>Fri, 16 Nov 2012 00:00:00 +0000</pubDate>
      <author>michael.robert.romero@gmail.com (Michael Romero)</author>
      <guid>https://halogenica.net/graphics/signed-distance-fields/</guid>
      <description>&lt;p&gt;Signed Distance Fields, when used in computer graphics, is a way of mathematically defining a scene, which can be both greatly compressed, and scale to any resolution. There&amp;rsquo;s a truly excellent presentation by iq of rgba (Iñigo Quilez) posted on his website &lt;a href=&#34;http://www.iquilezles.org/www/material/nvscene2008/nvscene2008.htm&#34;&gt;http://www.iquilezles.org&lt;/a&gt; which he presented at nvscene back in 2008 called &amp;ldquo;Rendering Worlds with Two Triangles&amp;rdquo;. Other powerful examples were presented by smash of fairlight (Matt Swaboda) at GDC earlier this year &lt;a href=&#34;http://directtovideo.wordpress.com/2012/03/15/get-my-slides-from-gdc2012/&#34;&gt;http://directtovideo.wordpress.com&lt;/a&gt;. This is my first expermientation with this rendering technique.&lt;/p&gt;</description>
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